Thursday, March 22, 2012

Uncharted Golden Abyss Review

The Uncharted franchise has become the flagship franchise for Sony this console generation.  Uncharted: Drakes Fortune was the first game to release in the series, and it became a favorite among the PS3 loyalists by combining excellent game play with memorable characters, and solid story telling.  The sequel, Uncharted 2: Among Thieves, was what catapulted the series into Sony’s critically and commercially successful franchise.  Garnering many Game of the Year awards, the bar had been set extremely high for the franchise’s next installment Uncharted 3: Drakes Deception.  Although U3 did not live up to my own personal expectations, I found the third installment to be a solid experience and yet again another reason to own a PS3.  The fourth installment of the franchise entitled Uncharted: Golden Abyss, was given to Sony Bend studio to make a launch game for the PS Vita.  It is the first time an Uncharted game has not been done by Naughty Dog, and for the most part Sony Bend made a solid entry into the franchise.


Graphics
The Uncharted franchise is known for its visual appeal on the consoles, and Golden Abyss for the PS Vita is no exception.  The game looks absolutely stunning, and it really shines as a benchmark for what the Vita can do.  The overall graphics of Golden Abyss can be compared to the original Uncharted, which is an impressive feat for a handheld device.  Character animations look a little different, particularly facial animations, but it does little to hinder the overall look of the game.  At times while playing, I found myself stopping and taking in all of the beautiful jungle environments on the OLED screen.  It truly is something to show off to other gamers.

Story
Story for the Uncharted series has always been a selling point for the franchise.  The first three games all have good plots, if not a little over the top sometimes.  This time around Drake finds himself with a young female companion named Marisa Chase.  Chase is similar to Drake in that she knows her stuff when it comes to history, and like Drake she gets her thrills through tracking down ancient artifacts.  Another key member to the story is Jason Dante.  Dante is a far cry from the fan favorite Victor Sullivan (Who is also apart of the character cast).  While Dante isn’t as memorable as some of Drake’s other companions, he is serviceable to the plot, playing a character who is more opposite of Nathan Drake.  Overall the story this time isn’t as solid as others.  The game seems to focus on shooting and bite sized gaming sessions that make the story take more of a back seat to gameplay.  This is fine for the first installment on the Vita, but the plot this time around is just uninspiring and mostly hard to follow.  Still, the story is there and serves as a means to move the player along, just don’t expect any really interesting tie-ins to history such as finding a lost city of gold.

Gameplay
The gameplay in Uncharted: Golden Abyss focused more on implementing some of the Vita's features, as opposed to the standard Uncharted gameplay.  The game relies heavily on touch screen controls that, while implemented well within the game, feel a little bit forced at times.  During combat sections I found myself annoyed at having to swipe awkwardly across the screen to complete melee combos.  While this isn’t a huge problem to have, I still wish that the touch controls would have been kept to a minimum.  Touch controls were apart of the whole game, but as an option most of the time, so it was a shame to see a few sections were it was the only option in regards to playing the game.  That being said there were a few sections were the Vita features worked well.  Specifically there was one moment in the game where there was a blank piece of paper that when held up to an actual light revealed a clue for Drake and Chase.  It was neat for me to physically get up and hold my Vita up to a lamp to make out the lettering on the paper, and thankfully this was not overdone during the game.  It served its purpose and was a unique experience but was not shoehorned into other aspects of the game making it rewarding to the player.

Overall
Golden Abyss is a truly unique experience for handheld gaming.  Personally I have never played a better looking game on a handheld, and also have never played a game that closely resembles its PS3 counterparts as well as Golden Abyss does.  For $49.99 it was one of the more expensive Vita games to launch with, but it packs in a full 8-10 hour campaign that is close to a full out console experience.  That being said, I wish that more time had been put into the story.  Clearly it was the goal of Sony Bend to utilize the Vita’s new hardware capabilities, but I just wish that story and set pieces had been more of a focus.  Overall the game feels like an Uncharted experience, which is a great compliment to it.  Packing in a game of this scale onto a handheld gaming device is an impressive feat.  However, there is room left for improvement on the Vita.  Sequel anyone?

Overall Score: 8/10

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